In-game purchases

Home » In-game purchases

Introduction to In-game Purchases

In-game purchases represent real-money transactions made inside mobile and web games to unlock virtual items or advantages. This freemium model lets developers offer games for free while generating revenue through optional purchases. Players gain abilities such as extra lives, cosmetic skins, or premium features, and developers build sustainable business models.

Types of In-game Purchases

Consumables

Consumables are one-time items that disappear when used. Examples include extra lives, temporary power-ups, or stacks of in-game currency. In Clash of Clans, for instance, players frequently buy gems to speed up building upgrades, while in Pokémon GO they purchase PokéCoins to acquire incubators or storage space.

Non-consumables

Non-consumable purchases provide permanent benefits. Buying an ad-free experience or unlocking a bonus campaign is reusable. For example, in Monument Valley purchasing the Forgotten Shores expansion grants lasting access to new levels, and in Fortnite mobile the one-time VIP pack adds a permanent cosmetic.

Subscription Models

Subscription models combine auto-renewing and non-renewing formats under one umbrella. Auto-renewing passes, like premium memberships or season passes, charge periodically until canceled. Non-renewing subscriptions, such as a battle pass that lasts one season, require manual renewal. Offering both formats in small, mid-tier, and premium price points helps reach casual players and core spenders alike.

The Psychology Behind In-game Purchases

  • Timing and Context
    The moment to present an offer greatly affects conversion. Angry Birds saw a 120% boost in purchases by replacing fixed wait-timers with a one-click “buy extra lives” option during peak play sessions. Presenting offers right when players hit a roadblock—rather than at install—leverages this context effectively.
  • The Sunk Cost Effect
    After investing time or small purchases, players feel committed to the game. This sunk cost effect drives them to spend more to justify earlier investments and maintain progress.
  • Value Perception
    Players decide to spend when perceived value is clear. Whether it’s skipping wait times, expressing identity through skins, gaining competitive edges, or accessing exclusive storylines, clear value motivates purchases.

Best Practices for In-game Purchase Implementation

  • Diverse Pricing Tiers
    Offering a ladder of price points—from $0.99 impulse buys to $49.99 premium bundles—broadens appeal and avoids large gaps that deter mid-range spenders.
  • User-Centered Research
    Analytics on conversion rates, ARPDAU (average revenue per daily active user), and player segments guide targeted offers. Global ARPDAU grew 8% year-over-year in 2023, with APAC markets driving 40% of revenue.
  • Balanced Gameplay
    Ensure non-paying users still enjoy a complete experience. A strong free-user base sustains community engagement and potential future conversions.
  • Regional Adaptation
    Customize prices, currencies, and offers to local purchasing power and cultural attitudes. For example, mobile gamers in Brazil prefer low-cost consumables, while Japanese players invest heavily in limited-edition skins.

Platform Comparison: iOS vs. Android

  • Commission and Policies
    Apple’s App Store commissions (15–30%) and in-app purchase guidelines are detailed in the official app store guidelines. Google Play Store billing rules and subscriptions documentation can be found on the google play store site. Strategy adjustments are necessary for each platform’s rules and UI.
  • Privacy and Monetization
    Apple’s App Tracking Transparency policy reduced ad targeting on iOS, shifting focus to in-app purchases. Android saw a 10% increase in purchase revenue post-ATT, though regional ATT opt-in rates vary.

Regulatory and Ethical Considerations

  • Loot Box Regulation
    The EU mandates disclosure of odds for randomized rewards under its upcoming Digital Services Act. China requires government approval and transparent probability disclosures, while some US states debate age restrictions for loot boxes.
  • Age Verification and Cooling-Off
    Regions like the US and Australia enforce age-gating for purchases and offer a 14-day cooling-off window for digital goods, influencing UI design and refund policies.
  • Clear Subscription Terms
    Regulators in the UK and Canada require conspicuous disclosure of subscription length, pricing, and renewal terms to prevent accidental charges.

Measuring Success

  • Key Performance Indicators
    Track ARPDAU, conversion rate (free-to-paying users), average transaction value, retention, and LTV (lifetime value). High DAU/MAU ratios and longer session lengths often predict stronger purchase behaviors.
  • Engagement Correlation
    Engagement metrics such as DAU, MAU, and session length directly correlate with spending. Monitoring these helps optimize timing and nature of purchase prompts.

Conclusion

• Leverage precise timing and clear value propositions to boost conversions.
• Use real-world data and case studies—like Sensor Tower’s ARPDAU and Angry Birds—to inform strategy.
• Consolidate subscription offerings into a cohesive pricing ladder.
• Adapt to platform rules through Apple’s and Google’s official documentation.
• Stay compliant with global regulations on loot boxes, age-gating, and subscriptions.
• Monitor KPIs such as ARPDAU, conversion rate, and LTV to measure success.
• Employ cloud-based device testing to ensure robust, fraud-resistant purchase flows.

Unleash cloud gaming potential through GeeLark’s cloud phones. Play multiple games or run various apps at once in a real Android environment, all without experiencing lag or slowing down your device.

People Also Ask

What are in-game purchases called?

In-game purchases are commonly called microtransactions or in-app purchases (IAPs). They’re also referred to as virtual goods transactions, digital item buys, premium content unlocks or virtual currency purchases. These terms all describe spending real money within a game to acquire extra features, items or boosts.

What does make an in game purchase mean?

To make an in-game purchase means spending real money within a video game to buy virtual items or benefits—like extra lives, in-game currency, power-ups, cosmetic skins, level unlocks, or other enhancements. This transaction happens directly inside the game’s interface and lets players access premium content or boosts that enrich gameplay or personalize their experience.

What is the term for in game purchases?

In-game purchases are commonly referred to as “microtransactions” or “in-app purchases” (IAPs). They’re transactions made with real money inside a game to buy virtual currency, items, power-ups, cosmetic skins, level unlocks or other premium content.

What is used for ingame purchases?

In-game purchases are typically funded with real-world payment methods—credit or debit cards, digital wallets (e.g. Apple Pay, Google Pay, PayPal), carrier billing or prepaid gift cards—and processed through the platform’s store (App Store, Google Play, Steam, etc.). Most games convert that payment into in-game currency or credits, which players then spend on virtual items, boosts, skins, level unlocks or other premium content.